![]() ![]() ![]() Rather, you’re handed a portable farm (your scientist neighbor turns up on your doorstep and says “Look, I made you a portable farm” and that’s the end of the discussion) in the first 10 minutes and sent off on an adventure across its world, through five different towns with their own climates, hazards, and problems. And yet One World fails in just about every way to do anything interesting or innovative with this new idea other than layer it on top of a deeply mediocre farming sim.Unlike its numerous Harvest Moon predecessors and competitors, One World does not have you inherit an old farm in a dying village and spend years rebuilding them, getting to know your neighbors, and generally settling down. And in the right hands, turning a farming simulator series into a plot-driven, exploration-focused adventure game sounds like a brilliant idea. Somewhere in Harvest Moon: One World there's a really interesting seed of an idea for a new take on farming sims, which would be much appreciated after 25 years of very similar games.
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